iconosphere

Virtual Reality

2016.06.17 Virtual worlds, real economies

2015.10.12 Virtual reality basics

2015.09.27 Philip Rosedale on High Fidelity

2015.09.11 Project Sansar: the forthcoming successor to Second Life will focus on VR

2015.08.29 VR and the future of computing

2015.08.29 Grand Illusions

2015.08.07 Palmer Luckey: making virtual reality a reality

2015.07.01 Business schools get a feel for virtual reality

2015.06.09 If you weren’t there, you missed it – journalism inside video games

2015.05.12 Eve Online: how a virtual world went to the edge of apocalypse and back

2015.03.29 Inside Eve Online’s game of thrones

2015.02.14 The stars are the limit

2014.10.22 The quest to put more reality in virtual reality

2014.07.25 Interview with EVE Online’s new boss

2014.06.27 Second Life’s second act will be a social network for virtual reality

2014.06.05 World of Darkness – the inside story on the death of a game

2014.03.25 Facebook buys Oculus Rift

2014.02.08 Inside the epic online space battle that cost gamers $300,000

2013.09.12 Politics from cyberspace: welcome to the world of EVE

2013.08.01 Hollywood and video games rekindle relationship

2013.07.30 Battle for 6VDT-H: summary and numbers

2013.07.29 EVE players stage giant online space battle

2013.07.10 Video game starship worth $9,000 destroyed in ambush

2013.06.15 Tranquility, the military-grade 2500GHz monster that powers EVE Online

2013.05.14 How EVE Online still thrives, 10 years later

2013.04.18 Multiplayer game EVE Online cultivates a most devoted following

2013.01.18 Why I play: EVE Online

2012.12.28 EVE Online’s executive producer explains how the game is still growing

2012.12.17 In an age of free-to-play, EVE Online sets record

2012.11.08 Can a kick-butt video game avatar make you healthier?

2012.10.26 Avatar inspires gamer to hit the gym

2012.09.28 The Economics of Virtual Worlds

2011.12.10 Paying for pixels

2011.12.10 All the world’s a game

2011.06.05 Virtual gym helps weight loss

2011.04.08 Virtual sales provide aid to poorer nations

2010.11.04 It’s a smart world

2010.10.07 Creating a $1M virtual goods brand in Second Life

2010.06.26 The virtual whirl: a brief history of Second Life

2010.03.03 Money matters in EVE Online

2010.00.00 The Great War: Goonswarm v BoB (retrospective)

2009.10.21 The fashion industry in virtual worlds

2009.08.06 Virtual chickens in Second Life

2009.02.23 The struggle among the stars

2008.09.09 The Great War: Goonswarm v Band of Brothers

2008.08.26 Playing for profit

2008.02.21 Virtual and real blur in EVE Online

2007.12.06 Getting serious

2006.09.28 Living a second life

2005-present Virtual Human Interaction Lab, Stanford University